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Sovereign

An Action-RPG Rouge-Lite Prototype in a dark fantasy world that takes players through a portal in a Tavern basement to explore dungeons and unlock new classes.

Genre: Action RPG, Rogue-Lite
Engine: Unreal Engine 5
Roles: Game Design, Technical Design, Scripting (Blueprints)
Software: Unreal Engine 5, Adobe PhotoShop
Team Size: 17
Duration: 6 Weeks (Primary Development) - April-June 2021
Platform: PC

Games Design

  • Worked collaboratively as a co-Lead in a design team of 5 people to conceptualise the game concept.

    • The USP is a play on Rogue-Like games where permadeath means the loss of a run, or in this case the loss of a character. As players progress they unlock new characters that they can play as during a run. Should one character die, the run doesn’t end as long there is still another character available, acting like an extra life.

  • Designed ARPG-style levelling and combat abilities.

    • Alongside co-design lead Lee Griffith, two full 10 level branching levelling trees were designed for two characters: the Paladin and the Warrior with two subclasses each.

UI

  • Created a huge amount of UI art. Including but not limited to:

    • 26 Ability icons (with 3-4 alternate versions: Hovered, Clicked, Default & Ready)

    • In-Game HUD elements including Health Bar, Skill Hotbar, Experience Bar, Menu Buttons, Potions, Enemy Health, Status Effects and Tooltips.

    • Multiple Gameplay Menus including Inventory, Pause, Equipment, Shop, Levelling Tree, Mission Select and Controls.

    • 5 Equipment icons with 4 alternate rarity versions each.

Sound & Music

  • Recorded, Edited, Created and Sourced a multitude of Sound Effects (including the use of Voice Acting and Foley).

    • Check out a video of SFX examples here.