About Me
I am a Game Designer currently looking for work and open to a variety of opportunities around the world focused on Unreal Engine Development, Technical Design and Combat Design. My most recent experience has been working as a Game Designer at Supermassive Games in Guildford. Within this role I managed to exceed expectations and stand out as a competent and reliable Designer. My willingness to learn, adapt and utilise my skillset, both for the benefit of the design team as well as aiding other department's workflows has helped me become a key asset to any team I work with.
I graduated University with a distinction in MA Games Design and have been recognised as an outstanding graduate in games design by TIGA in 2021 for my exemplary work produced while studying BEng (Hons) Computer Game Design at Staffordshire University.
My key attributes include my dedication, hardworking ethic and approachable nature. As a team player I find it important to create a positive environment – this is my strongest personality trait, and its often pretty infectious. A team is not a team unless they are emboldened to learn, succeed and grow together.
My many years of education and industry experience has given me the following skills:
Expertise in Unreal Engine Blueprints
Rapid Prototyping in Unreal
Strong knowledge of conventions and creative ideas regarding:
Combat & AI Design
3Cs (Character, Controls, Camera)
Level Design
Generalist Game Design
Design and Technical Documentation
Cross-Disciplinary problem solving
Demonstrating and teaching Blueprint skills to multiple disciplines
If you are looking for my skillset or have any questions or want to chat, please contact me!
Resume
Industry Experience
Supermassive Games
November 2022 - April 2024
Junior Game Designer
Education
Teesside University
September 2021 - September 2022
MA Games Design
First Class
Staffordshire University
September 2018 - June 2021
BEng (Hons) Computer Games Design
First Class
Coventry College
September 2016 - June 2018
BTEC Games Design
D*D*D*
Skills
Experience using Unreal Engine 4 & Blueprints
Providing education and support for Blueprints to various departments
A range of skillsets across the Unreal Engine package including Blueprint, Animation Blueprint, UMG, EUW, Material Blueprint etc.
Experience learning and using in-house software and tooling
Great Teamwork and Leadership
Experience reaching out and communicating across diciplines.
Creating Detailed and High Quality Games Design Documentation
Volunteer Work
Education
I have volunteered in numerous places across the country to aid children and students with various learning difficulties and disabilities. Working with these amazing children has been a rewarding experience and has taught me patience, understanding and respect.
Places I’ve volunteered include Brooke School Rugby, Coventry College and QUAD Derby.
Fujitsu Operation Innovation
I was invited to participate in the 2017 Fujitsu Operation Innovation: Developing digital skills for the future. My team and I presented an idea for a mood tracking bracelet for young children, aiding both the child and teachers/parents to prepare for potential outbursts which are often hard to predict via a child’s expressions.
Photography Exhibitions
I have aided Bethany Kane in her D.I.Y. photography exhibition project Lost Generation. This included curation, exhibition installation, running photography zine stalls and networking.
Lost Generation was supported by Arts Council England / Multistory UK and the University of Derby.