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Sea of Thieves
Sea of Thieves is a pirate extraction adventure game, offering the quintessential pirate experience of plundering lost treasures, intense battles, vanquishing sea monsters and more.
Genre: Extraction, Adventure, FPS, Extraction, Sandbox
Engine: Unreal Engine 4
Roles: Game Design, Technical Design
Software: Unreal Engine 5
Team Size: ~40 (WFH Team at Lucid Games)
Duration: 11 Months+ - November 2025-
Platform: PC, Xbox One, Xbox Series X/S, PS5
Live Ops Design
Ownership and implementation in the design, development and pipeline improvements of Seasonal Events
This included the implementation, scheduling, documentation and pipeline ownership of the Bilge Rat Weekender, Weekly Fight Nights and Gold & Glory
Additional work in implemenation, scheduling and maintence of other Live Events like Last Ship Standing, Community Weekend, Emissaries of Fortune and more!
Technical Design
Bug fixing for a variety of Live Event and Sandbox issues
Identifying, documenting and fixing bugs with Treasure Maps, Season Pass, In-Game Shops and Treasures.
Using in-house Content Management Software to edit, schedule and overwrite game files
Using Unreal Engine to set up NPC Interactions, In-Game shops, Voyages and more
Level Design
Designing Map Locations and Player interactions for the Last Ship Standing Game Mode
This involved full block out, testing and iteration of the map to allow for various player-to-player interactions and unique sailing challenges