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Sea of Thieves

Sea of Thieves is a pirate extraction adventure game, offering the quintessential pirate experience of plundering lost treasures, intense battles, vanquishing sea monsters and more.

Genre: Extraction, Adventure, FPS, Extraction, Sandbox
Engine: Unreal Engine 4
Roles: Game Design, Technical Design
Software: Unreal Engine 5
Team Size: ~40 (WFH Team at Lucid Games)
Duration: 11 Months+ - November 2025-
Platform: PC, Xbox One, Xbox Series X/S, PS5

Live Ops Design

  • Ownership and implementation in the design, development and pipeline improvements of Seasonal Events

    • This included the implementation, scheduling, documentation and pipeline ownership of the Bilge Rat Weekender, Weekly Fight Nights and Gold & Glory

    • Additional work in implemenation, scheduling and maintence of other Live Events like Last Ship Standing, Community Weekend, Emissaries of Fortune and more!

Technical Design

  • Bug fixing for a variety of Live Event and Sandbox issues

    • Identifying, documenting and fixing bugs with Treasure Maps, Season Pass, In-Game Shops and Treasures.

    • Using in-house Content Management Software to edit, schedule and overwrite game files

    • Using Unreal Engine to set up NPC Interactions, In-Game shops, Voyages and more

Level Design

  • Designing Map Locations and Player interactions for the Last Ship Standing Game Mode

    • This involved full block out, testing and iteration of the map to allow for various player-to-player interactions and unique sailing challenges